Without limitation of the foregoing it is emphasized that END-USER shall not be entitled to share the costs related to purchasing a Restricted Asset and then let any third party that has contributed to such purchase use such Restricted Asset (forum pooling). No other use is licensed or permitted and END-USER may otherwise not use, reproduce, publicly display, publicly perform, transmit, distribute, sublicense, rent, lease or lend Restricted Assets. For clarity, to the extent Restricted Asset Terms are different from this EULA, the Restricted Asset Terms will control otherwise, this EULA will continue to apply. Those license terms are found in the materials accompanying Restricted Assets ("Restricted Asset Terms"). Licensor grants to the END-USER a non-exclusive, worldwide, and perpetual license to the Asset to integrate Assets only as incorporated and embedded components of electronic games and interactive. The following concerns only Restricted Assets: Restricted Assets have license terms different from other Assets. The Asset Store TOS says yes, once you purchase something you can use it on private projects or commercial projects and as many as you wish. Without limitation of the foregoing it is emphasized that END-USER shall not be entitled to share the costs related to purchasing an Asset and then let any third party that has contributed to such purchase use such Asset (forum pooling).Ģ.2.2 Restricted Assets. It is emphasized that the END-USERS shall not be entitled to distribute or transfer in any way (including, without, limitation by way of sublicense) the Assets in any other way than as integrated components of electronic applications and digital media or in supporting physical marketing materials. END-USER may otherwise not reproduce, publicly display, publicly perform, transmit, distribute, sublicense, rent, lease or lend the Assets. Except for services software development kits (“Services SDKs”), END-USERS may modify Assets. The following concerns only Assets that are not Restricted Assets: Licensor grants to the END-USER a non-exclusive, worldwide, and perpetual license to the Asset to integrate it only as incorporated and embedded components of electronic applications and digital media and distribute such electronic application and digital media reproduction and display in distributed physical advertising materials is permitted solely for marketing purposes in respect of such electronic applications or digital media.
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